// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)

namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
Sphere3<Real>::Sphere3 ()
{
    // uninitialized
}
//----------------------------------------------------------------------------
template <class Real>
Sphere3<Real>::Sphere3 (const Vector3<Real>& rkCenter, Real fRadius)
    :
    Center(rkCenter),
    Radius(fRadius)
{
}
//----------------------------------------------------------------------------
template <class Real>
Sphere3<Real>::Sphere3 (const Sphere3& rkSphere)
    :
    Center(rkSphere.Center),
    Radius(rkSphere.Radius)
{
}
//----------------------------------------------------------------------------
template <class Real>
Sphere3<Real>& Sphere3<Real>::operator= (const Sphere3& rkSphere)
{
    Center = rkSphere.Center;
    Radius = rkSphere.Radius;
    return *this;
}
//----------------------------------------------------------------------------
} //namespace Wm4
